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Screenshots
2007-11-30
As the 2007 Fall AROS has got new look with customized themes and new wallpapers,
new Installer and huge work on translations. More screens to come ...
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Shown here is the winners works of our Wallpapers Contest, integrated
into nightly builds.
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WmvAROS - AROS-native evironment preinstalled on VMWare HD image, showing some AROS
networking programs - WookieChat IRC client and AROS-Exec download tool, by gobgobgob.
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2006-09-01
Here`s some works from 2006. AROS showing our cool painting program by Hogne "M0ns00n" Titlestad, Lunapaint v0.2.3 in progress. Also AROS programs was successfully localized to russian. Also work in progress by Kalamatee: Conceptual GUI For W.I.P AROSTCP Config Tool and MesaGL continued example. And forthcoming GUI FTP client by Suppah (aka voidstar).
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Here is work in progress by Kalamatee: Conceptual GUI For W.I.P AROSTCP Config Tool. The Profile Page will let you choose/import/export a complete network profile/config. It Also allows setting the Env Variables which affect AROSTCP.
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This screen shows forthcoming GUI FTP client by voidstar aka suppah, taken from the last build.
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AROS programs catalogs was sucessfully localised to russian by Sergey Mineychev
and some fonts were added (by kind permission from Michael Malyshev, ATO).
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MesaGL v 6.5 alpha in development by Kalamatee. Not such a beautiful screen, but the latest.
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2004-03-08
PNG icons and PCI handling tool.
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Thanks to Michal Schulz AROS now has proper PCI support. This screenshot
shows PCITool in action, a program that lets you browse a list of all
PCI devices attached to your computer.
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Adam Chodorowski took the time to build a nice set of PNG icons, based on the
Gnome "Gorilla" icon set, to show this new AROS feature off. You can also see
the new Wanderer preference program, which right now lets you just change the
backgrounds of the desktop and directory windows, but will later on allow to
customize other of Wanderer's features.
Also notice that all fonts are antialiased.
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2003-11-24
UAE, Zune and gcc at work.
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Zune is getting better and better! Now thanks to Georg Steger we have more
classes implemented, as you can see. You can also see gcc compiling one
of the test programs for the new implemented classes.
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Two instances of UAE running at the same time, showing both the Picasso96 and
the chipset emulation at work. UAE for AROS is a Zune application, its graphic
output and input handling is in effect done with the help of a custom class
made just for the occasion.
A fully qualified GUI is in the work by Adam Chodorowski.
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2003-08-09
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More pages in the Zune Preferences, so that you can configure the user
interface just the way you like it.
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Here is the FreeType Manager, which is used for installing and configuring
new TrueType fonts in the system. Not very user friendly, but you can fiddle
with every little detail. More important, it works. :-)
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The UberPaint 4p bitmap drawing program, recently ported to AROS (which was
fairly easy as it uses SDL). As you can see, it's a Deluxe Paint clone. You
can also see the beautiful art that Adam Chodorowski has produced
with this program. ;-)
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Editing the Startup-Sequence using JanoEditor, which is currently the standard
AROS text editor.
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An empirical experiment which investigates just how many programs you can
squeeze into an AROS screenshot. Quite many, as you can see...
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The About dialog was recently updated to show even more information, and not
only be extremely stunning. Also, you can see the nice ASCII logotype by
Jostein "Taxi" Klemmetsrud that is used when the image isn't available (for
example on the floppy).
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Here we have some new features in icon.library. You can see the new effect for
selected icons (the "S" directory is selected here, and therefore brighter
than the other icons). The icon labels are now draw with an outline, to be
visible even on dark backgrounds (this will ofcourse be user configurable in
the future).
Also, we can see the file identification in action: the text
files in the "S" directory get special def_Text icons, while the file
"AROS.png" gets the generic project icon. We don't have many icons right now,
but if they were available "AROS.png" would get a def_Picture icon (or even
a def_PNG icon, if it was available).
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The Time Preferences application, the Clock and the WritePixelArrayAlpha test
program showing alpha blending.
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2003-08-08
More eye-candy, including antialiased TrueTrype fonts.
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Antialiased TrueType fonts everywhere. Also notice the new disabled
gadget effect.
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The new About dialog, featuring the logo-contest winner. Mesa is also shown
in action through the gears demo.
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2003-05-27
A screenshot of an AROS desktop using color gradients.
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Zune gradients in action. Mostly vertical gradients, with a horizontal gradient
as background of the Gradient-o-matic window.
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2003-04-25
Some screenshots of the latest developments in AROS: more icons from Mason,
AHI, JPEG and PNG datatypes and LBreakout 2.
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Here you can see some more icons from Martin "Mason" Mertz, the AHI
preferences and the PNG and JPEG datatypes in action.
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LBreakout 2, a very nice breakout style game. Ported quite easily by
Fabio Alemagna since it uses SDL, which has already been ported earlier by
Gabriele Greco.
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2003-04-03
Some new screenshots, showing the skinning abilities of Zune, and the Mason Icons in their
full beauty.
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The Mason Icons showing trough the Wanderer's windows. You can also see Kitty: that's a
shaped window.
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HDToolBox featuring a very psychedelic set of textures, showing the skinning abilities of
Zune.
Don't do this at home, it might harm your eyes!
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The Zune preference program in it current status, featuring a very relaxing skin.
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2003-03-30
AROS native running a few demos, including an the irregular-shaped Kitty window.
2002-07-06
Renewed Zune and preferences screenshots
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Always the same MUI test applications, plus a barebone Zune prefs editor and another little
application, testing the layout engine. You can see how Zune is improving!
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2002-03-17
Here it comes: Zune!
2002-01-10
Three demos running simultanously on AROS.
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Behold AROS in all its beauty: these three demos are running at the
same time, carefully supervised by exec. From left to right,
"Flamme", "Knp" and "Firework" all show their stuff (the latter
demo being the latest addition to the AROS deck of magic cards).
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2001-10-22
Programming in False.
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Now you can also develop in AROS using the False programming language by Wouter van
Oortmerssen! The screenshot show a False program displaying all primes between 0 and
100 (backwards), with the sourcecode just above. Nice and readable, eh? ;-)
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2001-10-18
Development in AROS.
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Doing some development in AROS using XDME and Python. The Python program that is
being edited can be seen in action, drawing a simple AROS logo in a window using the
IntuitionLibrary module.
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A session with the interactive Python interpreter, using it to list the contents
of some directories and read from a text file.
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2001-02-28
Preferences programs.
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The first prefs program is finished: Locale. The languages and countries you
see in the image are all implemented in AROS. The GUI strings in the image are
in German to show that locale.library and catalogs are working.
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2001-02-22
Finally some new screenshots.
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Shows WiMP, a window manipulation tool, plus two games from Aminet
which were already ported long time ago.
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Finally kissed topaz 8 good bye. Shows also an irregular shaped window.
Clicking in the transparent areas go through to the windows below. The
boot shell window shows that windows can now be dragged off the screen.
There is also the menu of the file requester window visible
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2000-11-24
ReqTools.
2000-08-26
Screenshots of AROS/i386-pc running on VMWare/Linux.
2000-07-10
BGUI, the BOOPSI Graphical User Interface.
2000-05-08
Freetype 2, a font engine with anti aliasing support for outline font
formats like TrueType and Type1.
2000-04-23
A screenshot of AROS running on Linux with many launched programs and another
(quite blurry one) screenshot of AROS running natively on IBM compatible
computers.
2000-04-06
Directory Opus 4.12 running under AROS. Still a bit unstable and some things
which don't work (because of not yet implemented AROS functions, no ARexx, ...),
but it does work!
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Linux Desktop with the Workbench Screen and ConfigOpus running on it's own
screen .
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2000-03-09
MAME, the great Multiple Arcade Machine Emulator has been ported to AROS.
2000-03-01
Now, there is also Doom.
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You can run it in multiplayer mode on one machine. Its hard to control, tough.
Too many fingers on keyboard :-)
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2000-02-24
Of course, Quake has been ported to AROS.
2000-02-23
Here are screenshots of two different voxel demos.
2000-02-12
The "Workbench" of AROS (it's just a screen) with some open windows.
1999-07-25
A small window with three mutually exclusive gadgets plus a window with all
working GadTools gadgets.
1999-03-02
Screenshots (real screenshots :-)) of the i386-pc port of AROS. This is
a standalone version of AROS (which means that the computer is booted with AROS
as opposed to the emulation flavour where the computer is booted with another OS
and AROS runs as an application on that OS).
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and bigger. The dark character in the right top edge is not a bug;
it's a second task running to prove that the multitasking actually
works.
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and running (it doesn't do much, yet. It just runs
SAD, the serial debugger and waits for input).
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1999-02-26
The first game ever ported to AROS was Moria3D. Here are a few screenshots...
1997-06-24
Here are two older screenshots from programs which at that time still ran
directly in an X window, because a layers.library did not yet exist. At this
time each AROS window mapped to an X window. Today when AROS is running hosted
under Linux an X window represents an AROS screen.
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