float IEEESPSincos(
float * z,
float y );
Calculate the cosine and the sine of the given IEEE single
precision number where y represents an angle in radians. The
function returns the sine of that number as a result and puts
the cosine of that number into *z which must represent
a valid pointer to a IEEE single precision number.
*z - IEEE single precision floating point number
direct result - IEEE single precision floating point number